Some of my projects

Sliding
puzzle

This game is a school project realized with Anthony De Sousa.
The project was coded using the SFML library and using C++20 syntax and operators.
The goal of the game is to reassemble the puzzle in an order that allows the end picture to appear. In order to do so, you will be able to click on the tiles next to the empty one in order to make the number clicked jump into the empty space.